[ENG] Dark Forest: Round 2

A week after the epic round we had in dark forest I reappear to make a quick recap of the most interesting things that appeared this round.

Velorum
5 min readJul 16, 2021
Final leaderboard of round 2

Artifacts scoring for the leaderboard

This round the artifacts were scoring for the leaderboard, this changed the meta of the game, now we don’t only have the silver mining to earn points we have also the discovering of artifacts, this made the round more competitive and dynamic, why? Well, the last round with only the silver mining scoring made the game more linear since an asteroid is like “passive income” that you will receive each X time each X amount of silver = points, this round we had that too but we had the possibility of discovering a new and very rare artifact that would make you jump up the leaderboard instantly, this made the last moments of the round more undecided.

Common — 5k points
Rare — 25k points
Epic — 200k points
Legendary — 3M points
Mythic — 20M points

Actually this new feature of artifacts scoring was the crucial last move of @ghst_gg that made him win the round, he and his crew saved a bunch of foundries unprospected and prospected them in the last hours discovering new artifacts and reaching the first position.

Screenshot from @dudendy (member of the ghst_gg “team” and one of the finalists) shared at the Dark Forest discord server of a custom plugin that shows the owned unprospected artifacts and an estimate of the equivalent in points.

Artifacts Data

To give an example to understand how rare is to find an artifact of high rarity here is bit of data about the artifacts from the round 2.

There are 20 Mythic artifacts that came out from the round 2 (22 were discovered but 2 of them got destroyed cause people used it for the game) the types of that 20 Mythic artifacts are the next ones:

Pyramid = 4
Planetary Shield = 1
Black Domain = 1
Bloom Filter = 2
Photoid Cannon = 1
Colossus = 5
Monolith = 4
Spaceship = 2

There are 286 Legendary Artifacts that came out from the round 2 (301 were discovered but 15 of them got destroyed cause people used it for the game) the types of that 286 Legendary Artifacts are the next ones:

Black Domain = 25
Bloom Filter = 15
Colossus = 46
Monolith = 42
Photoid Cannon = 19
Planetary Shield = 23
Pyramid = 51
Spaceship = 45
Wormhole = 20

I tried to get the data for the Epic, Rare and Common artifacts but the subgraph I used to gather all this data only shows you 1000 artifacts in your queries so I can confirm that there are +1000 Epic artifacts but can’t reach the exact number, if you know a way to know this, reach me and will be a pleasure to find the number and edit this article :).

Update Epic artifacts:

There are 3082 Epic Artifacts that came out from the round 2 (3444 were discovered but 362 of them got destroyed cause people used it for the game) the types of that 3082 Epic Artifacts are the next ones:

Black Domain = 290
Bloom Filter = 272
Colossus = 530
Planetary Shield = 288
Photoid Cannon = 252
Wormhole = 219
Monolith = 525
Pyramid = 520
Spaceship = 548

So we did a search of how many artifacts came out from this round, we can see that there are types of artifacts that are more common to find than others, is that something random that happened, or is there a real % of rarity by types? the answer is yes, there are types of artifacts more rare than others by code, let’s see how much:

Monolith -> 15.23% (39/256)
Colossus -> 15.23% (39/256)
Spaceship -> 15.23% (39/256)
Pyramid -> 15.23% (39/256)
Wormhole -> 5.85% (15/256)
Planetary Shield -> 5.85% (15/256)
Photoid Cannon -> 5.85% (15/256)
Bloom Filter -> 5.85% (15/256)
Black Domain -> 5.85% (15/256)
^(231/256)

9,76% (25/256) ->
If PlanetBiome is Ice -> Planetary Shield
If PlanetBiome is Lava -> Photoid Cannon
If PlanetBiome is Wasteland -> Bloom Filter
If PlanetBiome is Corrupted -> Black Domain
else -> Wormhole
(256/256)

To see the actual code from I withdraw this info check this link

From this data we can know that the most rare types of artifacts by code this round were Wormholes, Planetary shields, Photoid Cannons, Bloom Filters and Black Domains and in fact, this round Wormholes were the most rare because we only had Ice, Lava, Wasteland and Corrupted biomes, so no other biome to call that “else”.

Teams

Another interesting thing that made this round more epic and competitive is the formation of new teams working together as one individual for the first position.

In one side we had @d_fdao (Dark Forest DAO) a organization that showed real interest in the game at the round 1 buying a Mythic Artifact for 500 xDai and decided to tryhard this round 2 to get the top 1.

In the other side we had @ghst_gg who was the bidder for the 1# prize of the round 1 for 5 ETH that Ansgar Dietrichs refused to sell at the last time and ghst_gg decided to win one by himself at the round 2 (and he did it lol), here is the tweet.

At the beginning ghst_gg was not in a team like d_fdao, he was just a player playing by himself, but as the round progressed it seemed that d_fdao was going to be the clear winner of the round, so as his goal was to be the winner to get the first prize he decided to look for help from other players to overtake d_fdao, He was joined by several top players on the leaderboard, some wanted to help him, others wanted to help dethrone d_fdao and others just wanted to bring a little bit of fun chaos to the dark forest universe.

The round ended with @ghst_gg overtaking d_fdao and being the winner.

My thoughts are that this team-based playstyle will become more usual in the future next rounds and will be the enemy to beat for the people that seek to win alone or seek to build a AI that plays more efficient than humans (there is an actual AI challenge presented by Kevin Owocki at https://github.com/gitcoinco/skunkworks/issues/226)

Project Sophon Explorer Map

Another interesting thing that made this round different was this tool made by the Project Sophon team (Blaine Bublitz and Jacob Rosenthal), this tool allowed you to explore the map before the round started without log in, was useful also for some “observer streamings” made by Jordan Spence, map management as a blank canvas and to decide where initialize with your home planet, if you want to give it a look, check https://explore.projectsophon.com/.

Other

There are some other interesting things that happened this round, like the Ner0nzz vs 0xLemming PvP Fight, or plugins made by the community that were so useful, probably I am missing something that I will think “damn it, why i didn’t said this too” but I think this is becoming a long article when I only wanted to do a quick recap 😅.

Thanks to modukon for helping me with the js functions to get the artifacts data and the whole Dark Forest community for helping me in discord with any question I had.

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